Effectiveness of Electronic Marketing Tools in Digital Games Industry
I am a student from Vilnius University International Business School. I am interested in finding out the effectiveness of electronic marketing tools in such a fast paced industry like digital games industry. Section I consists of questions related with purchasing behavior of digital games. Section II consists of questions related to factors of electronic marketing tools and criteria which influence the choice of purchasing digital games. Section III consists of demogprahic questions.
I would like to emphasize that I am not selling anything, this is purely research and you will not receive any follow-ups from this research. This questionnaire is anonymous and no information will be passed to 3rd parties. The questionnaire will take you no longer than 5 minutes